Campaign Setting Index => Character Creation
Element Modifier Effects
This page is a reference for the global effects of each Element modifier.
- ADV on saving throws for the Dominant Element
- Dominant Element modifier is added to the d20 roll "to hit" for weapons and manipulations
- 10 + Dominant modifier is a character's Defense. This is the number enemies must meet or exceed to hit the character with weapons or manipulations
- The Earth modifier determines Earth saving throws and carrying capacity in pounds for a character. The formula is 50 + (10 x Earth modifier). Earth also may be used to determine Dash distance.
- The Air modifier determines Air saving throws and is added to the Initiative roll to determine order of action in combat. Air also may be used to determine Dash distance.
- The Water modifier determines Water saving throws and may be used in lieu of a Death Roll
- Element Pool (EP) is found by adding all your Element modifiers together. Shaper Archetypes double their Dominant modifier first and then add the other two