Troubadour (Unaligned): A Troubadour is not an average minstrel playing for a hot meal and a bed for the night. This individual taps into the essence of music through an imbued instrument to bring compositions to life. The tralaticon-forged instruments they play are rare and have pedigrees of their own. Those used by masters and handed down to gifted pupils over generations are beyond price. Through an unknown process kept secret by the bearers of these instruments, they are able to feel the presence of all the masters who used the instrument before nudging them slowly to greater virtuosity. When played, the instruments vibrate in tune with the Element Makeup of the player and allow them to project that essence out into the world.
These traits alone are enough to make a concert featuring a musician playing an imbued instrument an exclusive event, however, true Troubadours are a step above. Any skilled musician is able to play an imbued instrument and enthrall an audience with element-woven sound that penetrates them to the core. A Troubadour is a person who, somehow, is able to bring the spirits of the characters from the song into this world to act out their parts in the drama.
Few songs can be brought to life this way. Only those which have stood the test of time and descended into the psyche of the human race as myth have a life of their own that a Troubadour is able to draw out.
At least one or possibly two hands must be available to play their imbued instrument. Troubadours add a new song to their repertoire every odd-numbered level starting at Level 3.
At first level, Troubadours may choose any three songs from the Song Codex.
The Gleeman is always on the road. Some are rascals and some are saints, but a true Gleeman is comfortable and welcome in both an opera hall and a roadside inn.
Starting Skills: Armor Proficiency or Unarmored Proficiency, Instrument Proficiency (Imbued Instrument), Lore (Spirit World), Weapon Proficiency (Choice).
Starting Equipment: Imbued instrument, weapon of choice, Gambeson or Buff Coat.
Path Level | Ability Gained |
---|---|
1 | Flow State |
5 | Unique Song I or Rogue Archetype Skill |
10 | Path Skill II |
15 | Unique Song II or Rogue Archetype Skill |
20 | Embody Myth |
Flow State: While playing a song, Gleeman may spend 2 EP as a Reaction to being targeted by an enemy they can see and immediately move 5 feet in any direction. If they move out of range of the attack, it automatically misses. If they are still within range of the attack, the attack roll has DISADV.
Unique Song I: Gleeman may take either the Ballad of Renown or the Ballad of Ignominy.
Path Skill II:
Unique Song II: Gleeman may take the Saga corresponding to the Ballad selected at Level 5 or the other Ballad.
Embody Myth:
Ballad of Ignominy:
Saga of Ignominy:
Ballad of Renown:
Saga of Renown:
Maestros are not only accomplished with their chosen instrument, but in coordinating and leading the way through a piece. None can harmonize the actions of a group like a Maestro.
Starting Skills: Instrument Proficiency (Instrument), Lore (Spirit World), Song Library, additional Shaper Archetype Skill.
Starting Equipment: Imbued instrument of choice, Gambeson or Buff Coat.
Path Level | Ability Gained |
---|---|
1 | Conductor |
5 | Unique Song I or Shaper Archetype Skill |
10 | Path Skill II |
15 | Unique Song II or Shaper Archetype Skill |
20 | Create Myth |
Conductor: Maestro adds 10 ft to the Aura of all songs they play.
Unique Song I: Maestro may take either the Ballad of Defeat or the Ballad of Victory.
Path Skill II:
Unique Song II: Maestro may take the Saga corresponding to the Ballad selected at Level 5 or the other Ballad.
Create Myth:
Ballad of Defeat:
Saga of Defeat:
Ballad of Victory:
Saga of Victory:
The Virtuoso is both a master of their instrument and their audiences. They are able to manipulate the emotions and attention of their listeners with unsettling ease.
Starting Skills: Instrument Proficiency (Imbued), Instrument Focus (Instrument), Lore (Spirit World), Complete Focus.
Starting Equipment: Imbued instrument, Gambeson or Buff Coat.
Path Level | Ability Gained |
---|---|
1 | Improvisation |
5 | Unique Song I |
10 | Path Skill II |
15 | Unique Song II |
20 | Channel Myth |
Improvisation: Virtuoso may spend 1 EP any time a spirit they control attempts a d20 roll to add their Water modifier to the roll instead of the modifier called for in the song.
Unique Song I: Virtuoso may take either the Ballad of Tranquility or the Ballad of Chaos.
Path Skill II:
Unique Song II: Virtuoso may take the Saga corresponding to the Ballad selected at Level 5 or the other Ballad.
Channel Myth: When the Virtuoso declares that they will play a song, they may spend 1 EP to roll a d20 and add their Water modifier. If the result is above the Area DC, the EP cost of the song is reduced to 1.
Ballad of Chaos:
Saga of Chaos:
Ballad of Tranquility:
Saga of Tranquility: