Each character may move up to their movement speed during their turn and, unless otherwise noted in abilities, this movement may be split up at will between other types of actions.
Difficult Terrain: Any area labeled Difficult Terrain costs 10 ft to move through rather than 5ft.
Climbing and Swimming: In general, a character's movement speed is halved for climbing and swimming. Use discretion in these cases as heavy armors or lack of training can modify or even eliminate movement in a given situation.