Campaign Setting Index => Gameplay Index
Injury Table
d4 |
d20 |
1 |
2-5 |
6-10 |
11-20 |
1 |
|
Head, Critical |
Head, Severe |
Head, Troublesome |
Head, Mild |
2 |
|
Torso, Critical |
Torso, Severe |
Torso, Troublesome |
Torso, Mild |
3 |
|
Legs, Critical |
Legs, Severe |
Legs, Troublesome |
Legs, Mild |
4 |
|
Arms, Critical |
Arms, Severe |
Arms, Troublesome |
Arms, Mild |
Head
- Critical, Cracked Skull: DISADV on all d20 rolls, Disorientation II for 1d4 Months
- Severe, Concussed: Disorientation II for 1d4 Weeks
- Troublesome, Headaches: Disorientation I until next Rest
- Mild, Dizziness: Disorientation I for 1d4 Rounds
Torso
- Critical, Punctured Lung: Fatigue III for 1d4 Months
- Severe, Cracked Ribs: Fatigue II for 1d4 Weeks
- Troublesome, Sore Ribs: Fatigue I until next Rest
- Mild, Wind Knocked Out: Fatigue I for 1d4 Rounds
Legs
- Critical, Broken Leg: Slow III 1d4 Months
- Severe, Stress Fracture: Slow I, must pass a DEM saving throw to jump, Dash, or otherwise use a leg intensive ability.
- Troublesome, Bone Bruise: Leg intensive abilities (such as Dash) cost 1 extra EP until next Rest
- Mild, Charlie Horse Slow I for 1d4 Rounds.
Arms
- Critical, Broken Arm: Arm is in a sling or splint and cannot be used for 1d4 Months
- Severe, Stress Fracture: DISADV on damage rolls for weapons for 1d4 Weeks
- Troublesome, Bone Bruise: No ADV on damage rolls for weapons until next Rest
- Mild, Intermittant Numbness: Hard DC for actions involving the arms (Attacks, for example) for 1d4 Rounds