All the physical processes of a character are sent into overdrive for a short period of time, delivering huge benefits in terms of speed and ability to act. There is a significant cost, however, and the body requires time to recover from the massive exertion.
Haste I: +1 to Air and Earth Modifiers, +10ft Movement Speed, 2 Reactions per turn.
Haste II: Haste I. In addition, +1 to Air and Earth Modifiers, +10ft Movement Speed, 2 Special Actions per turn, Dash costs 0 EP.
Haste III: Haste II. In addition, +1 to Air and Earth Modifiers, +10ft Movement Speed, 2 Actions per turn.
Haste I: Earth 2, Air 2
Haste II: Earth 4, Air 4
Haste III: Earth 6, Air 6