South House Games


Campaign Setting Index => Gameplay Index

Status Effects

Status effects are boons or afflictions that can affect player characters or NPCs. Many weapons, manipulations, and abilities cause or alleviate these effects. Most status effects have three Severities (I, II, and III) with the impacts increasing with the number.

Potions are one or more status effects combined into a solid, liquid. or vapor. Apothecaries who meet the Element modifier prerequisites are able to create potions from common plants and materials.

The saving throw to resist an affliction is the same as the Element Prerequisite. Afflictions that are balanced allow a Dominant Element saving throw.

Afflictions

Bleeding
Blindness
Disease
Disorientation
Fatigue
Fear
Immobilized
Nausea
Paralysis
Sleep
Slow

Boons

Amplify Element
Awake
Haste
Hope
Inspire
Refresh
Remedy