When necessary, this table is used to determine an item's associated element.
d3 | Element | Effect on Armors | Effect on Weapons |
---|---|---|---|
1 | Air | Weight is half of base item and does not hinder movement or stealth | Weight is half of base item and thrown weapons have double the range |
2 | Earth | Weight is same as base item and DR is increased by 1 for each piece | Weight is same as base item and critical hits cause 2 injuries instead of 1 |
3 | Water | Weight is same as base item and Defense is increased by 1 for each piece | Weight is same as base item and pastes applied to these weapons increase by one rank (e.g. Bleeding I turns into Bleeding II) |