South House Games


Campaign Setting Index => Gameplay Index => Treasure Tables

Tech Treasure Table

Treasure Roll Item Effect Rank I Rank II Rank III
1 Amplifier Increase a manipulation's AP and/or Save DC +1 +2 +2 and the AP of a manipulation degrades DR like Heavy Bolt and/or enemies have DISADV on saves versus Scienseer's manipulations
2 Attunement Rod 50% chance to reduce a manipulation's EP cost by 1 by 2 by 2 and gain 1 EP
3 Booster Reroll element damage rolls of 1 of 1 or 2 of 1 or 2 with minimum of 4 damage
4 Element Sensor Detect nearby concentrations of raw element 50 ft 100 ft 300 ft and may make a Lore (Element Science) check to determine details about the concentration
5 Fail-safe Switch The Scienseer may activate this before making a d20 roll for a manipulation. If activated, reroll a critical miss and reduce uses remaining by 1. 1 Use 2 Uses 2 Uses and 50% chance to not lose a use when Switch is triggered
6 Focusing Lens Bonus for "to hit" rolls for ranged manipulations +1 +2 +2 and always ignore half-cover
7 Projector Increase ER for each element +1 +2 +2 to ER and DR
8 Repulsor Decrease the Extractor's weight -5 lbs -10 lbs -20 lbs