Treasure Roll | Item | Effect | Rank I | Rank II | Rank III |
---|---|---|---|---|---|
1 | Amplifier | Increase a manipulation's AP and/or Save DC | +1 | +2 | +2 and the AP of a manipulation degrades DR like Heavy Bolt and/or enemies have DISADV on saves versus Scienseer's manipulations |
2 | Attunement Rod | 50% chance to reduce a manipulation's EP cost | by 1 | by 2 | by 2 and gain 1 EP |
3 | Booster | Reroll element damage rolls | of 1 | of 1 or 2 | of 1 or 2 with minimum of 4 damage |
4 | Element Sensor | Detect nearby concentrations of raw element | 50 ft | 100 ft | 300 ft and may make a Lore (Element Science) check to determine details about the concentration |
5 | Fail-safe Switch | The Scienseer may activate this before making a d20 roll for a manipulation. If activated, reroll a critical miss and reduce uses remaining by 1. | 1 Use | 2 Uses | 2 Uses and 50% chance to not lose a use when Switch is triggered |
6 | Focusing Lens | Bonus for "to hit" rolls for ranged manipulations | +1 | +2 | +2 and always ignore half-cover |
7 | Projector | Increase ER for each element | +1 | +2 | +2 to ER and DR |
8 | Repulsor | Decrease the Extractor's weight | -5 lbs | -10 lbs | -20 lbs |