South House Games


Campaign Setting Index => Gameplay Index

Weapon Statistics Table

One-Handed Weapons

The weapons below are used one-handed and some may also be used two-handed. Any weapon on this table may be paired for two-weapon fighting. Weapons which have a two-handed option double their AP and have ADV on the damage roll when used two-handed.

Type Damage Two-Handed Option Armor Penetration (AP) Range (ft) Weight (lbs)
Arming Sword 2d3 No 1 Melee 3
Battle Axe 2d3 Yes 2 Melee 4
Bastard Sword 2d3 Yes 1 Melee 4
Club 2d3 Yes 2 Melee 2
Cutlass 2d3 No 1 Melee 2
Dagger 1d4 No 1 20/60 1
Dart 1d4 No 1 20/60 1 (per 10)
Hand Axe 2d3 No 1 20/60 1
Javelin 2d3 No 2 40/120 1
Katana 2d3 Yes 1 Melee 3
Mace 2d3 Yes 3 Melee 3
Rapier 2d3 No 1 Melee 2
Scimitar 2d3 No 1 Melee 2
Short Sword 2d3 No 1 Melee 2
Shuriken 1d4 No 1 20/60 1 (per 10)
Sling 2d3 No 2 60/180 N/A
Spear 2d3 Yes 2 Melee 4
Throwing Knife 1d4 No 1 20/60 1 (per 10)
Warhammer 2d3 Yes 3 Melee 3
Whip 1d4 No 0 10 1

Two-Handed Weapons

The weapons on the table below must be used with two hands excepting extraordinary circumstances or special equipment. All damage with two-handed melee weapons is rolled with ADV.

Type Damage Armor Penetration (AP) Range (ft) Weight (lbs)
Crossbow 2d3 3 120/360 5
Greataxe 2d3 6 Melee 5
Greatsword 2d3 4 Melee 4
Maul 2d3 8 Melee 5
Long Bow 2d3 3 120/360 2
Poleaxe 2d3 10 10 6
Quarterstaff 2d3 1 Melee 2
Short Bow 2d3 2 80/240 1

Ammunition

The table below is for baseline ammunition for the appropriate weapon and are averages of what is available in the world. Specialty ammunition will come with its own statistics that may add or subtract from the Range, AP, and damage of a weapon.

Type Weight (lbs)
Arrow 1 (per 30)
Bolt 1 (per 30)
Sling Stones 1 (per 10)