Assassin Path Page
Element Modifier Effects Reference Table
General Advancement Table
General Skills
Rogue Archetype Skills
In the shadowy depths of the Thrusting Hills, where sunlight rarely kisses the rugged peaks, lies a labyrinthine network of caverns. These dark chambers were the cradle and playground of our young assassin.
From a young age, he navigated the treacherous tunnels, learning the art of stealth and the dance of blades from his family of outcasts. But it was Master Quickfinger who truly molded him. Quickfinger, a legend among assassins, taught him silent movement, deception, and the cold efficiency of a well-placed strike.
“Seduction” and “Whisper”, his weapons, were more than just tools. Seduction, the short sword, drew blood as easily as a flirtatious smile drew attention. Whisper, the dagger, earned its name from the nearly silent hiss it made as it sliced through the air.
His Uncle Jazzy Flapdoodle, despite his absurd name, was a master thief known for his daring heists and acrobatic skills. Jazzy once infiltrated a crime lord's vault using only a piece of string, a handful of marbles, and his charm. “The trick,” he would say, “is to make them laugh just enough to forget they were guarding something valuable.”
Despite the humor, his life was marred by tragedy. A rival faction, The Clan of the Piercing Tongue, ambushed his family, leaving him the sole survivor. Vowing revenge, he honed his skills to a razor's edge, becoming a ghost in the night.
Master Quickfinger pushed him to his limits, forging him into a weapon of unmatched precision. His training was brutal but turned him into a force of nature, a predator thriving in the darkness.
Now, as he steps into the wider world, his deeds and the stories surrounding them have become the stuff of legend. Whispers of his actions spread far and wide, tales of a shadowy figure who could turn any situation to his advantage. While many speak of these legends, few realize that the mysterious figure behind them is the young assassin himself.